Windows

Hotbar

A hotbar holds actions that you use with a click or a key, such as spells, skills, items, macros and the shortcuts to this UI's windows. Each slot shows its action's picture and the key bound to it, even when the slot is empty.

A slot that holds an item shows how many of that item you carry, and its picture fades when you have none. While a spell is being cast, its slot is tinted red. After you use a potion or a bandage, the seconds until you can use it again count down over its slot.

Hotbar, archer
A full bar of twelve slots with keys on some of them. It holds bandages, spells, skills, a weapon move, a macro and a line of speech.
Hotbar, first-bar
The empty bar that every character starts with. Its slots have the keys F1 to F12.
Hotbar, in-use
A bar in a fight. The slot of the spell being cast is tinted red, and a heal potion counts down the seconds until it can be used again. The bandage slot fades because none are left.
Hotbar, new-character
The bar of shortcuts that this UI makes for a new character. It opens the paperdoll, the backpack, the skills list and the other windows.
Hotbar, one-button
A bar of a single slot, holding one spell.
Hotbar, pet-commands
A bar with eight pet commands, each with its key, and four empty slots.
Hotbar, shortcuts
A bar of shortcuts to this UI's windows, two of them with keys.
Hotbar, six-across
A bar six slots wide, so that half of its twelve actions show.
Hotbar, stock-menu-bar
The default UI's bar of window buttons, kept as it was when you switched to this UI.
Hotbar, three-upright
A bar stood on end, with three slots that run downward.

Opening it

Using it

Changes

v1.0.0-alpha.1